For an overview of 5.56 rounds throughout the Fallout series, see 5.56 round. |
- New Vegas Ammo Id
- Fallout New Vegas Surplus Ammo
- Fallout New Vegas Where To Get 5.56 Ammo
- Fallout New Vegas 5.56 Ammo Id
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5.56 round is a ballistic ammunition type in Fallout 76.
- 2Characteristics
As a male character, you could have had sex with (and impregnated) either Mr. Bishop's wife or daughter, in which case the descendant of the protagonist took over New Reno sometime later. Since Fallout 2 took place 40 years before Fallout: New Vegas, it's doubtful the characters Bruce Issac refers to are the same characters from Fallout 2. Fallout New Vegas Idea. How come the NCR with their service rifles shooting 5.56 ammo isn't able to easily gun down the legion since their armor is football padding and they mainly use melee combat? This always bothered me, its like the saying never bring a knife to a gunfight. I play the game with high realism combat in mind (1-3 shots.
Background
The 5.56x45mm round is a rifle cartridge derived from the .223 Remington, originally developed for the M16 service rifle of the United States Army.[1][2] It is a rimless, bottleneck cartridge that offers tremendous wounding potential under the right condition. Its performance and popularity among military forces endures despite the Great War: By 2287, it has served Americans for over two centuries, from the United States Army to the New California Republic Army.
Characteristics
Weapons using this ammunition
Crafting
Components | Requirements | Products |
---|---|---|
1 Gunpowder 12 Steel | 20 5.56 Round |
The above template is generated from Template:F76 co Tinkers Ammo 556. For corrections, edit the target template.
Locations
References
New Vegas Ammo Id
- ↑Vault Dweller's Survival Guide p.5-17: 'Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round.'
- ↑Fallout Official Survival Guide p.119: '.223 Full Metal Jacket (FMJ): This is the same ammo used in the late 20th century by various military rifles, including the M-16. A good, basic, hard-hitting round.'
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This is gonna sound like a stupid question but how do you switch ammunition types?
- PC: Press 2. --Kris 02:12, November 23, 2010 (UTC)
Thanks man but I mean for the xbox 360. I think next time I shall be more detailed in my questions.
- Equip them in the ammo section, then. NittyTok. 15:17, November 23, 2010 (UTC)
- Alternatively you can press the up-arrow when you have the weapon equipped and unholstered to cycle between ammo types.Plasmis 09:15, December 1, 2010 (UTC)
- I had expected someone to come along and answer for other platforms. --Kris 15:53, November 23, 2010 (UTC)
In game item
Fallout New Vegas Surplus Ammo
Minitool partition wizard pro ultimate full. How come the in game pick up has the design of the magazine from the (notably absent) Chinese Assault rifle from FO3 instead of a cardboard box or ammo can? Zac hemker 17:16, August 2, 2011 (UTC) Download avast antivirus for windows 10 crack.
My guess is that the magazine is actually a NATO standard design used by the U.S.A. and the Chinese Assault Rifles from Fallout 3 were modified to use the western design so that they could use captured ammo. Desert Ranger 23:28, September 22, 2011 (UTC)
5.56 Match Rounds bugged?
I tested the 5.56mm match rounds from the GRA DLC and it seems the rounds don't give a spread bonus. Can anyone confirm this? 173.209.110.13 04:58, September 29, 2011 (UTC)
Fallout New Vegas Where To Get 5.56 Ammo
Skill for match ammo?
What's the skill requirement to make 'Match' ammo?O_O 17:39, October 15, 2011 (UTC)
An Examination of Match Rounds for 5.56mm Weapons: Trends in Damage Theory and Potential for Common Mojave Firearms
Best torrent client mac reddit. Unless you really need that spread bonus, the 'Match Round' bullets are inferior to armor-piercing bullets for every gun that can use 5.56mm ammo in every situation - except those situations when hollowpoints are better than armor-piercing rounds, in which case the Match bullets are inferior to the hollowpoints. I'll grant that as a general use bullet they're an upgrade over standard rounds (duh), but if you bother to know what you're doing, a combination of AP/HP ammo is always more effective.
To put it mathmetically, your gun would need a base damage of 75 (or above), facing an opponent with a DT of 23 (or above), for Match rounds to provide equivalent damage to AP rounds while being superior to HP rounds. Below that DT (while still at base damage 75), they provide inferior damage to HP rounds. To improve the effectiveness of the Match rounds compared to the AP rounds, the base damage must increase. For a gun like the Anti-Materiel Rifle (with its high base damage), Match rounds are always better than AP rounds, but for the low damage weapons that use 5.56mm ammo, Match rounds are not effective.Kamov 22:12, November 3, 2011 (UTC)
- There is a very, very narrow band in the range of damage that weapons chambered in this round have that use of match or surplus rounds gives you a higher adjusted damage. For 18-20 damage, it's at 3DT. For 24-27 damage it's at 4DT and at 29-30 damage it's at 5DT. The bonus from match and surplus finally start to take over AP at 15DT and 87 damage, well above any 5.56mm chambered weapon. For every DT lower than those bands, use HP, for every DT higher than those bands use AP. For weapons with a damage of 21-23, the break-even for AP over HP is at 4DT.--The Gunny 22:30, November 3, 2011 (UTC)